About the Secondary Unexpected Inspiration Characters


These are the secondary/minor characters in the Unexpected Inspiration series. You can meet the main characters here.

Ametrine Travellarri is a shy and quiet runaway from the neighboring country of Galanvoth. He rarely talks about his past, but from what the others have pieced together, his family replaced him. Galanvoth is a place where passing on a trade is more important than anything else, and it isn't uncommon for a firstborn to be demoted or kicked out of their family entirely if they're deemed not good enough. Ametrine was able to get away and made it to the safety of Concordia's capital city, where he was fostered with Sapphire and her carnival troupe. He meets Dray not long after this. Dray was also a runaway from Galanvoth and takes Ametrine under their wing, introducing him to their friends who immediately treat Ametrine as though he was part of their family. When he's asked if he wants to be adopted, he doesn't really understand why they would want him when his own parents didn't. He agrees without much hesitation, though, because the way he sees it, five people who love him unconditionally is a much better family than two traditional parents who didn't. For a while there's a fear in the back of his mind that he won't be good enough for them, but gradually this starts to fade. (Ametrine is 12 in the first trilogy. As an adult, he later becomes a main character, so some stories have him older.) | Bio Page / Moodboard / Pinterest Board |


Skia is a mystery, even to themself. Himself? Herself? Skia hasn't decided yet what pronoun they want to use. Give them time; they're only 14, even if they have been 14 for an uncertain amount of time. They're dead, that much is obvious, but they no longer have any memory of who they were as a human or how they could have died. Skia has been drifting aimlessly around both the real world and what Etri calls "the place of shadow" for weeks, months, years, up until they wandered into Concordia and the capital city. There they came across a school for the first time and there was where they wanted to stay. Even if the other kids couldn't see them, it felt kind of nice to be around people their age, or at least the age they think they might possibly be. Skia picked up what the others were learning, mostly out of boredom, and occupied themself otherwise by pulling pranks. It turns out that there is a lot of mischief you can cause when you can't actually get caught. One day a quiet kid catches their eye and Skia thinks he might be just as lonely as they are. Skia decides to haunt Ametrine, if by "haunt" you mean "help him with his schoolwork and try to make him laugh." Ametrine is frightened at first-- it's not every day that you discover a ghost followed you home. When the fridge magnets and sloppily handwritten notes start to spell out an equal mix of kind words and stupid jokes, he realizes this ghost isn't particularly eerie. The longer Skia hangs around Ametrine, the more Skia is able to retain a memory. They'll never be able to remember much about their past, but because of Ametrine, they're able to gain a present and a future. I'd say you’d never see Ametrine without Skia, but no one can see Skia. | Bio Page / Pinterest Board |


Gilly Wight is a magician and medium who helps run her grandmother's antique store. (What better way is there to find haunted objects than specializing in old things?) Her magic involves being able to interact with ghosts and she's made it her life's goal to free as many of them as she can. It also lets her vanish objects, so she uses this along with juggling as her sleight of hand magician act. She joins the carnival troupe in Silveridge shortly after meeting Ametrine and she becomes his and Skia's roommate. While easily the chattiest and most curious character in the series, she's unable to vocalize, so she talks using sign language. | Pinterest Board |


Chantrell Folsclef is a walking musical disaster. She's fearless and full of mischief, living her life loudly and colorfully to make up for years spent in near-isolation due to an arcane illness. She's currently learning how to use her sound/music magic and is all about experimenting with this. Chell meets Ametrine, Gilly, and Skia while they're working as reverse-thieves for the carnival troupe in Silveridge. Chell's sister/guardian is suspected of illicit art dealing and the trio breaks into Chell's house during the night to investigate. Chell suspects that there might be more to her sister's crimes than just art theft and joins up with her new friends to try to uncover what these are. | Pinterest Board |


Sapphire is Etri's former mentor and thieving partner, as well as one of his closest friends. She’s currently the leader of the carnival troupe in Silveridge, the capital city of Concordia, and coordinates the city's performers. This is about as effective as herding cats. When Sapphire isn't sorting out who's performing at which venue and breaking up arguments about costumes, she can be found in her other organizational role with the troupe. Many of the performers are also thieves who return stolen art back to the artists who created it. It's up to Sapphire to keep track of what each reverse-thief is doing so that they don't cross paths or get caught. Sapphire excels at this administrative role, being calm, competent, and experienced, while at the same time her strong desire to take care of the people she considers family makes them intensely loyal. Keeping her carnies safe always comes before anything else and there's nothing her troupe wouldn't do for her in return. | Bio Page / Moodboard / Pinterest Board |


Feren Cole is a layabout who loves styling himself into a tragic victim. As one of the few unmagical Artisans, he has always felt like he deserved more than life gave him, despite having everything handed to him and multiple opportunities available at every turn. He was once Adair and Nina’s sentinel-intended, but the second things got slightly dangerous, he decided it was too difficult and he wasn't good enough for the role. He’s currently taking graduate classes on the history of magic, with no real career goal in mind. This was simply the easiest choice at the time and he has never had work to be good at scholarly pursuits. It's unfortunate, but also entirely on point for him, that he puts as much real effort into this as he does working at his girlfriend’s restaurant as a barista and delivery boy. It's a one in three chance he'll be bothered to show up on time and he lives there. If an easy road to recognition and leisure presents itself, he’s going to jump on it with no questions asked. He’s always seeking to improve his lot in life with the minimum amount of effort on his part. | Moodboard / Pinterest Board |


Talan is equal parts cheerful and peculiar, with almost a lethal case of curiosity. He’s something of a magpie who collects various bits of everything in a personal quest to discover its purpose. He has a tenuous grasp on the concept of possessions and tends to think of anything that isn’t currently being worn or carried or nailed down as fair game. He’s Dray’s boyfriend, at least for a little while, and Dray’s malfunctioning moral compass hasn’t exactly been the best influence in Talan’s life. Relatively new to Concordia in particular and civilization in general, Talan struggles with things like laws, idioms, and telling people apart. He’s determined to learn these things, though, and wants more than anything to fit in and be helpful. | Moodboard / Pinterest Board |


Nina Pare is a chef with culinary magic who owns her own cafe. As much of an honor as it was to have it passed to her when the previous owner retired, she'll be the first to admit that it probably wasn't the best time for it. This isn't to say that she's not a capable chef and businesswoman, more that Feren keeps messing things up for her and it would have been better if she'd had the chance to break up with him first. Every time she plans to do this, some disaster happens, and her personal life gets pushed to her back burner. She dreams of the day that she can take a break and travel, to gather new recipes and ideas, to visit the beaches she loves so much, to have five minutes to breathe. Someone give this poor, overworked woman a vacation.| Pinterest Board |


Wysta Larkspur is the lead healer of Blythe, Etri, and Sol's carnival troupe. She was Blythe's first instructor in arcane healing and remained her mentor and friend after Blythe moved on to further study. Wysta is a former Protectorate and her shaved head is a sign of giving up the life of a guard. Specific braids designate status as a Protectorate and it’s a ritual to cut off the braid when you pick a different path in life. Usually a former Protectorate will let their hair grow back, but Wysta keeps her head shaved as a personal-- and practical, considering her profession-- style choice. While Wysta is efficient and sensible, contrasting with the flightier personalities of the carnies she calls family, she possesses both a great sense of humor and a friendly bedside manner. There are very few people Blythe admires and respects, so it says a lot that she holds Wysta in the highest regard and trusts her with information she doesn't give anyone else.

CONVERSATION

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